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The Golden Fox is a machine developed by the now deceased Kevin Stewart who placed all priority on acceleration when building this vehicle, which is now driven by his son, Dr. Stewart. Due to its focus on acceleration, the car's boost and grip are low. The body is also rather light for its size, making it easy to push around. Because of this design, when the Golden Fox corners, it is difficult to maintain a balance between speed and control.
Profiles and statistics
The Golden Fox is one of the four cars from the original F-Zero. It has the strongest rate of acceleration and cornering but suffers from an extremely weak build, slow speed and highly unstable grip. It always starts in fourth.
The Golden Fox is available from the start of F-Zero X. It is available to use in four colors: Yellow (default), white, blue and purple.
In F-Zero GX. the Golden Fox is available in yellow, blue, red, or green colors.
|When building the Golden Fox, the late Kevin Stewart placed all priority on acceleration. Accordingly, the body is light and its grip on the track is poor for such a powerful machine. Because of this design, when the Golden Fox corners, it is difficult to maintain a balance between speed and control. It is also admittedly weak when faced with attacks. A refined driving technique is an absolute requirement for its pilot.|
F-Zero: GP Legend
The Golden Fox is available from the start of F-Zero: GP Legend. It corners well and has great acceleration but a low top speed.
The Golden Fox is available from the start of F-Zero Climax.
Super Smash Bros. for Nintendo 3DS
The Golden Fox appears as one of the platforms in the Mute City stage, and as a trophy.
|Golden Fox||NTSC-U: Dr. Stewart's father, a scientist, left him the racing machine Golden Fox as his inheritance. This marked the start of Dr. Stewart's racing career. He hopes that, by dominating the racing circuit, he can show the world the quality of his father's work and make him proud.
PAL: Dr. Stewart's father, a scientist, left him the racing machine Golden Fox as his inheritance. This marked the start of Dr. Stewart's racing career and brought years of research to fruition. He hopes that, by dominating the racing circuit, he can show the world the quality of his father's work and make him proud.
- [1991-08-13] in Nintendo EAD: F-Zero instruction manual (in English). Nintendo, pp. 15.
- Pelland, Scott (ed.) (2003). F-Zero GX Player's Guide. Redmond, Washington: Nintendo of America, Inc, pp. 10. ISBN 1930206-35-6.
|Machines of F-Zero|
|Pilots||Captain Falcon • Dr. Stewart • Pico • Samurai Goroh|
|Machines||Blue Falcon • Fire Stingray • Golden Fox • Wild Goose|
|Planets||Big Blue • Death Wind • Fire Field • Mute City • Port Town • Red Canyon • Sand Ocean • Silence • White Land|
|Track Features||Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough|
|Mechanics||Boost • Drift • Energy • Rocket Start • Short Cut Foul|
|Modes||Grand Prix • Practice • Records|
|Other||Album • F-Zero: The Story of Captain Falcon • Mr. Zero • Official Recorder|