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Fire Stingray
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Samurai Goroh's F-Zero machine is called the Fire Stingray, an extremely small craft with only one fin sporting a pinkish color with fire painted on the back of the ship. As described in the original F-Zero game, careful and perfectly timed use of the super jet (boost) is the key operating this machine. Also, the Fire Stingray has the highest max speed and is also the heaviest out of the four original machines. Its extremely strong body crams everything as compactly as possible. Due to its excessive body weight the Stingray has poor acceleration. The two engines the Fire Stingray is powered by are considered the "pride of the Universe".[1] Due to this raw power, it has a dangerously high maximum speed, making it a top-ranked contender. When racing this machine, pilots should make good use of boost power and try to control the machine while maintaining its high speed. The Fire Stingray has a reputation of cornering stability.[1] The machine's weak boosters are made up for by a very good grip, allowing Goroh to effortlessly negotiate corners.[2]
Contents
Profiles and statistics[edit]
F-Zero[edit]
The Fire Stingray is one of the four cars from the original F-Zero. It is designed with the highest top speed, strongest armor and best stability but suffers from the slowest acceleration and poor cornering that weakens as it goes faster. It always starts in first.
F-Zero X[edit]
The Fire Stingray is available from the start of F-Zero X. It is available to use in four colors: Pink (default), black, cyan and green.
F-Zero GX[edit]
The Fire Stingray has four colors to choose from: Pink (default), yellow, green, and blue.
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Fire Stingray | ||
---|---|---|---|
Body | Boost | Grip | |
A | D | B | |
Made by | Engine | Weight | |
Toraemon Echigoya | RS-5060×2 | 1960kg | |
This machine is powered by two of the new model RS engines, which have highly advanced power capabilities. Unfortunately, due to its excessive body weight, the machine has rather poor acceleration. The Fire Stingray's raw power manifests itself through a dangerously high maximum speed, making it a top-ranked contender. When racing this machine, pilots should make good use of boost power and try to control the machine while maintaining its high speed. The Fire Stingray has a reputation for cornering stability. |
F-Zero: GP Legend[edit]
The Fire Stingray is available from the start of F-Zero: GP Legend. While having a poor acceleration and an average cornering strength, it has a high top speed.
F-Zero Climax[edit]
The Fire Stingray is available from the start of F-Zero Climax.
Other Appearances[edit]
Super Smash Bros. for Nintendo 3DS[edit]
The Fire Stingray appears as one of the platforms in the Mute City stage, and as a trophy.
Trophy Information[edit]
Name | Image | Description | Unlock Method |
---|---|---|---|
Fire Stingray | NTSC-U: This pink machine isn't quite what you'd expect an intergalactic-bandit gang leader to drive, but Samurai Goroh does it. What a clash of styles. He holds a grudge against Captain Falcon—perhaps he's a bit jealous of the Captain's good looks? PAL: Samurai Goroh leads a group of space bandits, so the fact that his Fire Stingray is hot pink might be a little...unexpected. He also shares a rivalry with bounty hunter Captain Falcon that borders on overzealous. Maybe Goroh doesn't like playing second fiddle to Captain Falcon's leading man? Or maybe he's secretly a fan. Who knows? |
Randomly Obtained. |
Gallery[edit]
Fire Stingray next to Blue Falcon and an Arwing in Super Mario RPG: Legend of the Seven Stars.
Reference[edit]
- ↑ 1.0 1.1 (1991) in Nintendo EAD: F-Zero instruction manual (in English). Nintendo, pp. 5, 17.
- ↑ Shawn Sackenheim. Samurai Goroh's Biography. All Game Guide. Retrieved on 2007-04-13.
Racer #04 [[{{{prevmachine}}}]] |
Racer #05 Fire Stingray |
Racer #06 [[{{{nextmachine}}}]] |
Machines of F-Zero |
View template F-Zero | |
---|---|
Pilots | Captain Falcon • Dr. Stewart • Pico • Samurai Goroh |
Machines | Blue Falcon • Fire Stingray • Golden Fox • Wild Goose |
Planets | Big Blue • Death Wind • Fire Field • Mute City • Port Town • Red Canyon • Sand Ocean • Silence • White Land |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Grand Prix • Practice • Records |
Other | Album • F-Zero: The Story of Captain Falcon • Mr. Zero • Official Recorder |