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F-Zero GX

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F-Zero GX
F-Zero GX box art
Box Art
Development
Developer(s) Amusement Vision
Publisher(s) Nintendo
Director(s) Hiroyuki Sakamoto
Producer(s) Shigeru Miyamoto
Toshihiro Nagoshi
Platform Nintendo GameCube
Genre Racing
Modes Single player, Multi-player
Release date(s)
Japan July 25, 2003
North America August 25, 2003
Europe October 31, 2003
Rating(s)
ACB G8+
CERO All ages
ESRB T
PEGI 3+
Installments
Previous Game F-Zero: Maximum Velocity
Next Game F-Zero: GP Legend
 This box: view  edit 

F-Zero GX (F-ZERO GX Efuzero jīekkusu?, F-ZERO GX) is a futuristic racing video game for the Nintendo GameCube console. It is the fifth installment in the F-Zero series and the successor to F-Zero X. Developed by Sega's Amusement Vision department, it was released in Japan, Europe, and North America in 2003, and is the first game in the series to be developed by a third party company. Its arcade counterpart, F-Zero AX, utilizes hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. The game is considered and ranked as one of the best racers of its time and the greatest racer on the GameCube platform. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "story mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters while completing various missions, as well as a vehicle creation.

Game Modes

Circuits

# FZGX Ruby.png
Ruby Cup
FZGX Sapphire.png
Sapphire Cup
FZGX Emerald.png
Emerald Cup
FZGX Diamond.png
Diamond Cup
FZGX AX.png
AX Cup
1 GX Map Mute City - Twist Road.png

Mute City
Twist Road
Difficulty: *

GX Map Big Blue - Drift Highway.png

Big Blue
Drift Highway
Difficulty: **

GX Map Fire Field - Cylinder Knot.png

Fire Field
Cylinder Knot
Difficulty: **

GX Map Cosmo Terminal - Trident.png

Cosmo Terminal
Trident
Difficulty: ***

GX Map Aeropolis - Screw Drive.png

Aeropolis
Screw Drive
Difficulty: **

2 GX Map Casino Palace - Split Oval.png

Casino Palace1
Split Oval
Difficulty: *

GX Map Port Town - Aero Dive.png

Port Town
Aero Dive
Difficulty: **

GX Map Green Plant - Intersection.png

Green Plant
Intersection
Difficulty: ***

GX Map Sand Ocean - Lateral Shift.png

Sand Ocean
Lateral Shift
Difficulty: ****

GX Map Outer Space - Meteor Stream.png

Outer Space
Meteor Stream
Difficulty: ***

3 GX Map Sand Ocean - Surface Slide.png

Sand Ocean
Surface Slide
Difficulty: **

GX Map Green Plant - Mobius Ring.png

Green Plant
Mobius Ring
Difficulty: ***

GX Map Casino Palace - Double Branches.png

Casino Palace1
Double Branches
Difficulty: ***

GX Map Fire Field - Undulation.png

Fire Field
Undulation
Difficulty: ****

GX Map Port Town - Cylinder Wave.png

Port Town
Cylinder Wave
Difficulty: ****

4 GX Map Lightning - Loop Cross.png

Lightning
Loop Cross
Difficulty: ***

GX Map Port Town - Long Pipe.png

Port Town
Long Pipe
Difficulty: ***

GX Map Lightning - Half Pipe.png

Lightning
Half Pipe
Difficulty: ****

GX Map Aeropolis - Dragon Slope .png

Aeropolis
Dragon Slope
Difficulty: *****

GX Map Lightning - Thunder Road.png

Lightning
Thunder Road
Difficulty: *****

5 GX Map Aeropolis - Multiplex.png

Aeropolis
Multiplex
Difficulty: ****

GX Map Mute City - Serial Gaps.png

Mute City
Serial Gaps
Difficulty: ****

GX Map Big Blue - Ordeal.png

Big Blue
Ordeal
Difficulty: *****

GX Map Phantom Road - Slim-Line Slits.png

Phantom Road
Slim-Line Slits
Difficulty: ******

GX Map Green Plant - Spiral.png

Green Plant
Spiral
Difficulty: ******

6 GX Map Mute City - Sonic Oval.png

Mute City
Sonic Oval2
Difficulty: *

1Called "Vegas Palace" in the Japanese version.[1] 2Not available in the Grand Prix mode.

Characters

Number Racer Vehicle Body Boost Grip Mass
1 Mighty Gazelle Red Gazelle E A C 1330 kg
2 Jody Summer White Cat C C A 1150 kg
3 Dr. Stewart Golden Fox D A D 1420 kg
4 Baba Iron Tiger B D A 1780 kg
5 Samurai Goroh Fire Stingray A D B 1960 kg
6 Pico Wild Goose A B C 1620 kg
7 Captain Falcon Blue Falcon B C B 1260 kg
8 Octoman Deep Claw B B C 990 kg
9 Mr. EAD Great Star E A D 1870 kg
10 James McCloud Little Wyvern E B B 1390 kg
11 Billy Mad Wolf B B C 1490 kg
12 Kate Alen Super Piranha B C B 1010 kg
13 Zoda Death Anchor E A C 1620 kg
14 Jack Levin Astro Robin B D A 1050 kg
15 Bio Rex Big Fang B D A 1520 kg
16 The Skull Sonic Phantom C A D 1010 kg
17 Antonio Guster Green Panther A B D 2060 kg
18 Beastman Hyper Speeder C C A 1460 kg
19 Leon Space Angler C C A 910 kg
20 Super Arrow King Meteor E B B 860 kg
21 Mrs. Arrow Queen Meteor E B B 1140 kg
22 Gomar & Shioh Twin Noritta E A C 780 kg
23 Silver Neelsen Night Thunder B A E 1530 kg
24 Michael Chain Wild Boar A C C 2110 kg
25 Blood Falcon Blood Hawk B A E 1170 kg
26 John Tanaka Wonder Wasp D A D 900 kg
27 Draq Mighty Typhoon C A D 950 kg
28 Roger Buster Mighty Hurricane E B B 1780 kg
29 Dr. Clash Crazy Bear A B E 2220 kg
30 Black Shadow Black Bull A E A 2340 kg

Unlockable characters

Number Racer Vehicle Body Boost Grip Mass Unlock criteria
00 Deathborn Dark Schneider A B D 2080 kg Beat Story Mode on Normal
31 Don Genie Fat Shark A B E 2490 kg Beat Story Mode Mission #4 on Very Hard
32 Digi-Boy Cosmic Dolphin E A C 900 kg Beat Story Mode Mission #5 on Very Hard
33 Dai Sen Gen Pink Spider C C A 1100 kg Beat Story Mode Mission #7 on Very Hard
34 Spade Magic Seagull B A E 1330 kg Beat All Story Mode Missions on Hard
35 Daigoroh Silver Rat D A D 880 kg Beat Story Mode Mission #6 on Very Hard
36 Princia Ramode Spark Moon B C B 1630 kg Beat Story Mode Mission #2 on Very Hard
37 Lily Flyer Bunny Flash D B A 1414 kg Beat Story Mode Mission #8 on Very Hard
38 PJ Groovy Taxi B D B 1280 kg Beat Story Mode Mission #9 on Very Hard
39 QQQ Rolling Turtle A D B 999 kg Beat Story Mode Mission #3 on Very Hard
40 Phoenix Rainbow Phoenix B B C 1080 kg Beat Story Mode Mission #1 on Very Hard

Gallery

Boxart

Wallpaper

Nintendo Holiday Press CD 2003

Cut Content

Main article: F-Zero GX on The Cutting Room Floor

Trivia

  • The maximum velocity players can reach in the game is 9999 kilometres per hour; if the player exceeds this speed, however, then the speedometer will roll over to 0 kilometres per hour, causing the player's vehicle to come to an immediate stop.
  • One of the producers for F-Zero GX, Toshihiro Nagoshi, has previously worked on the 1994 racing game Daytona USA.
  • In Nintendo of Europe's website segment Wario's Warehouse, Wario talks about F-Zero GX when he reported on its showing during E3, saying "Oh, the thrill, the excitement...my hands are still trembling. Nintendo and SEGA have combined to create the ultimate supersonic racer. The sheer speed of this game is mind-boggling, plus you can save your custom car to a Memory Card and race it in the arcade version of the game, F-Zero AX."

References

  1. Planet & Course. F-Zero.com. F-Zero GX/AX official site. Retrieved on 2007-12-25.